Program Design

We hope that this project can bridge the digital divide and provide the life skills for the underprivileged and economically deprived.

SEGMENT 1

  • 1st & 2nd month
  • 70 minutes/week
  • Computational thinking & concepts, problem solving, coding skills

SEGMENT 2

  • 3rd to 5th month
  • 70 minutes/week
  • Create basic apps with App Inventor
  • Pair with Youth Mentor and team

SEGMENT 3

  • 6th to 12th month
  • 90 -120 minutes/week
  • Develop advanced apps to solve real-life problems
  • Pair with Community and Youth Mentors

Expected Outcome

Short-term Outcome

  • Develop computational thinking
  • Develop cognitive & problem solving skills
  • Increase confidence
  • Increase self esteem
  • Increase motivation in learning

Intermediate Outcome

  • Transfer knowledge and skills in real life situation
  • Establish support network
  • Pursue shared goals

Long-term Outcome

  • Find pathway to upward mobility
  • Pursue meaningful career
  • Have future hope and confidence

Skill Development . Knowledge Transfer . Life Change